Your game needs people to notice it, understand why it’s worth playing and stay interested beyond launch. A creator partner should make that job easier. You need a team that can match your game to relevant audiences and turn the release plan into content people want to watch.
Start with your objective. A launch, an expansion and a competitive tournament need different creative ideas. Compare agencies on work that resembles your brief, including the audience, the platform and the action you want viewers to take.
The result needs a clear meaning. Watch hours show time spent with content. Clicks show traffic. Downloads show an installation. Decide what success means for your game before you compare campaign totals.
This guide brings together gaming influencer marketing agencies with named game campaigns. Use the profiles to compare their creative approach and services, then build a shortlist around your release. The selection method below explains the scoring and the evidence behind the comparison.
Our Method
This analysis evaluated 11 leading agencies. Competitors receive a HoM Score out of 5 using five checks. Cases counts verified campaigns for this topic. Transparency checks what each result measures and its basis. Breadth reads the stated services. Portfolio counts named clients. Returns checks return, cost or sales evidence. Each check is worth up to 1 point. Results are agency-reported and aren’t independently audited. We reviewed named gaming campaigns on the agencies’ own pages and kept campaign scope attached to each result. House of Marketers publishes this list. It sits first as the featured agency, isn’t ranked against the competitors and isn’t scored.
Quick Overview
| # | Agency | HoM Score | Best for |
|---|---|---|---|
| 1 | House of Marketers | Featured | Game publishers and consumer brands growing player bases |
| 2 | YRS TRULY | 4.1/5 | Publishers bringing story worlds to new audiences |
| 3 | Viral Nation | 4.0/5 | Esports teams building tournament viewership |
| 4 | Disobey | 3.9/5 | Studios sustaining interest through DLC releases |
| 5 | Fourth Floor | 3.6/5 | Launch teams combining gifting and live spectacle |
| 6 | Heaven Media | 3.6/5 | Game brands joining creator work with wider campaigns |
| 7 | HypeFactory | 3.6/5 | Game marketers testing acquisition across markets |
| 8 | AFK | 3.6/5 | Publishers making gameplay a sustained viewing event |
| 9 | Cloutboost | 3.6/5 | Game launches built around YouTube and Twitch discovery |
| 10 | GameInfluencer | 3.5/5 | Launches turning gameplay challenges into creator events |
| 11 | NewGen | 3.4/5 | Gaming brands bringing creators into physical activations |
1. House of Marketers

House of Marketers runs influencer campaigns for established consumer brands, with TikTok and Instagram as its primary platforms. Co-founder Inigo Rivero was an early TikTok EMEA employee working in strategy and partnerships, as its agency background page explains. Its work covers gaming alongside beauty, AI, food and drink, technology, health and wellness, fitness and pets. Awareness, product launches and ongoing creator programmes sit within that wider offer.
For Dragon City, the agency matched creators to the game’s personality and audience in the USA and Latin America. Entertaining TikTok content combined with paid media to support awareness and installs. The campaign delivered 6M video views and 209K engagements, beating the client’s CPM target by over 50%.
The iFUN Games brief had an acquisition objective in the USA. House of Marketers recruited 50 TikTok UGC creators to tell the story of the game launch. It reports a $1.21 cost per install and $0.12 cost per click. These gaming examples show how the agency changes content and measurement around the brief while keeping creator fit central.
Key Services
- TikTok influencer marketing
- Instagram influencer marketing
- Influencer strategy
- UGC campaigns and content creation
- Influencer seeding and gifting
- Ambassador programmes
- YouTube influencer marketing
- Snapchat influencer marketing
- TikTok account management
- Paid amplification and whitelisting
- TikTok ads
- Meta ads
- TikTok ad content
House of Marketers’s Unique Edge?
TikTok experience with managed creator delivery
Its TikTok background informs audience-fit creator selection. The team manages delivery around the brief, pairing content with paid amplification where required. Dragon City’s entertaining creative and iFUN’s launch assets show different uses of that approach.
Who is House of Marketers Best For?
Game publishers and consumer brands growing player bases
Established consumer brands and game publishers planning awareness campaigns, product launches, player acquisition or ongoing creator programmes. Shortlist House of Marketers if you want managed TikTok and Instagram delivery with creative shaped around your audience and a clear campaign objective.
2. YRS TRULY

YRS TRULY used the Borderlands launch to connect paid creator work with organic coverage. Its UK campaign for the game reports 27M+ views and 375K watch hours. The work produced 465 content pieces at a 6.07% engagement rate, giving a publisher separate measures of content output, attention and response.
The agency’s Kingdom Come Deliverance campaign built activity around historical interest and the game’s medieval setting. It introduced new audiences to the series, arranged access ahead of launch and supported release with paid and organic content. A filmed creator partnership brought medieval knights into modern-day England.
That campaign reports 16.5M+ views, 800 content pieces and a 7.1% engagement rate. Its cost per view came in 80% below the campaign KPI. The creative choices make YRS TRULY relevant when your world or story can support content beyond a gameplay demonstration. For a sequel, its work also offers a useful reference for keeping existing fans involved while introducing the game to newcomers.
Key Services
- Earned creator coverage
- Creator outreach
- Paid campaigns
- Creator programmes
- Creative campaigns
- Events and experiences
- Content creation
- Social management
- Launch strategy
YRS TRULY’s Unique Edge?
Creative ideas rooted in the game world
The Kingdom Come work gave creators a historical theme to develop into their own entertainment. That provides a concrete example of launch creative built around a game’s identity, backed by paid and organic distribution.
Who is YRS TRULY Best For?
Publishers bringing story worlds to new audiences
Publishers of story-rich games and sequels that want to engage existing communities while finding new audiences. Consider this approach when the setting gives creators room for entertainment, performance or interest-led content alongside gameplay.
3. Viral Nation

Viral Nation’s PUBG Mobile Star Challenge work combined creator promotion with event content. It activated 142 influencers and generated 360 posts for the global tournament programme. A produced pre-show brought in over 350K viewers, with creators helping audiences follow the event before the finale in Dubai.
The work included advance content, creator travel coverage and filmed interviews. Translation support helped participants take part in the production. For a tournament brief, that shows the operational work behind turning a live event into material for audiences watching remotely.
Its Call of Duty League ambassador programme supported official broadcasts with continuing creator coverage. That campaign reports 96M impressions, 6.2M views and 32% subscriber growth year over year. Creators appeared across video and social channels throughout the season. Viral Nation is a relevant comparison if your objective is a returning audience for competitive entertainment, with subscription growth assessed alongside exposure. The cases connect creator activity to the event experience and the broadcast schedule.
Key Services
- Influencer marketing
- Creative
- Social experiential
- Community management
- Paid social
- Measurement
- Strategy and consulting
Viral Nation’s Unique Edge?
Ambassadors connected to live competition
Call of Duty League’s creator programme supported a season of broadcasts. The PUBG work adds event production and pre-show content, useful references for coordinating creator storytelling around a competitive calendar.
Who is Viral Nation Best For?
Esports teams building tournament viewership
Esports leagues and publishers promoting tournaments, broadcasts or recurring competitive events. Shortlist this team when your brief includes on-site creator coordination and content that helps viewers follow the competition from home.
4. Disobey

Disobey’s Frostpunk DLC programme reports 2.8M views, 40.1K clicks and 80.2K watch hours. Its combined CPV was £0.02 across influencer activity, paid media and organic outreach. Strategy creators explained game systems, while story-focused content explored the pressure of leadership and public trust.
The team adjusted distribution around each release’s objective. Paid activity moved towards Steam traffic for a systems-led expansion. Short-form content and Spark Ads supported awareness for a narrative-led release. That gives a studio a concrete example of changing the campaign around the content being released.
For PowerWash Simulator DLC, Disobey matched creators to fantasy, nostalgia and cosy gaming interests. The programme reports 6.1M views, 7.7M impressions and 1.5M minutes watched. It mixed Twitch streams with TikTok and YouTube content, alongside organic key outreach. Its work suits a release calendar where each expansion needs its own creative reason to return, while the broader programme keeps the game visible.
Key Services
- Paid influencer campaigns
- Organic influencer campaigns
- Paid social campaigns
- Content production
- Campaign strategy
- Consultation
Disobey’s Unique Edge?
DLC creative built around distinct player interests
Disobey’s PowerWash Simulator activity connected creator selection to each licensed world. Frostpunk adds a different example, using gameplay explanation or narrative tension according to the expansion’s appeal.
Who is Disobey Best For?
Studios sustaining interest through DLC releases
Studios with expansions, licensed DLC or a continuing release calendar. Consider Disobey when you want creators selected for the specific appeal of each update and paid distribution that follows its awareness or traffic objective.
5. Fourth Floor

Fourth Floor’s Diablo expansion work combined physical gifting with a final livestream. The gifting activity delivered 1.8M views. The livestream generated 2.6M views and over 1M minutes watched, giving the publisher separate results for the creator package and the broadcast.
The campaign is relevant if your release has a visual identity that can carry into a package, a filmed moment or an event. It shows how creator content can give fans something to follow around the launch, with production supporting the idea rather than sitting apart from it.
For Core Keeper, Fourth Floor reports nearly 500K YouTube views. A boosted TikTok post drove over 80K Steam-page clicks. That click figure belongs to the individual post, while the YouTube result describes a different part of the launch. Together, these cases give your team examples of gifting, gameplay content and paid distribution within game campaigns. Its service list also brings production and playtests into the scope you can discuss for your release.
Key Services
- Campaigns
- Production
- Ad buying
- Playtests and events
- Insight
- Advocacy
- Social
- Gifting
Fourth Floor’s Unique Edge?
Physical ideas connected to creator content
The Diablo work connects gifting to a broadcast moment. Core Keeper adds an example of creator content used for Steam traffic, giving launch teams distinct creative formats to discuss against their own release plan.
Who is Fourth Floor Best For?
Launch teams combining gifting and live spectacle
Game launch teams that want a physical creative idea, gifting or a live moment alongside gameplay coverage. Consider Fourth Floor if production needs to carry your game’s identity into content that creators can make their own.
6. Heaven Media

Heaven Media reports over 1M influencer views for PUBG New State. The wider campaign generated over 15M impressions. Keeping those scopes separate gives you a useful way to compare the creator contribution with the broader marketing activity.
For the KartRider Drift UK launch, the agency reports over 18.4K concurrent viewers, 8.55M impressions and 218K link clicks. The launch involved a wider mix that included paid media, so the campaign totals describe that combined activity. Concurrent viewers indicate an audience watching at the same time; link clicks describe a different action.
Heaven Media combines influencer marketing with creative services, public relations and events. Its published work is relevant when your game brief needs those services to work together. You can use the PUBG and KartRider examples to discuss who owns the central idea, how creator activity fits the media plan and how the reporting separates channel delivery. That conversation suits a launch team planning joined-up marketing around a game.
Key Services
- Creative services
- Influencer marketing
- Public relations
- Social media
- Events
- Data and strategy
- Paid media
- Esports
Heaven Media’s Unique Edge?
Creator work within a broader launch plan
Heaven Media’s cases place influencer activity alongside wider game marketing. Its stated services let a publisher discuss creative, events and paid media in the same proposed scope, with reporting separated by activity.
Who is Heaven Media Best For?
Game brands joining creator work with wider campaigns
Publishers and gaming brands commissioning a launch with several connected marketing activities. Consider Heaven Media when your team wants creator content discussed alongside creative production, public relations or events within a shared campaign plan.
7. HypeFactory

HypeFactory reports 635M+ views and 2000+ creators for RAID Shadow Legends. The programme covered the United States, Latin America and the European Union. Its scale gives a game marketer a reference for a creator programme operating across audiences and languages.
The Hero Wars campaign used YouTube integrations in the United States, Japan and Germany. It worked with creators of different sizes and categories to identify performers. Reported views were 2.3x expected, installs were 2.6x expected and clicks were 2x expected. These figures compare delivery with the campaign’s expectations.
HypeFactory lists performance campaigns alongside brand integrations and ambassador management. That combination makes it relevant if your acquisition brief also needs content that introduces the game to new audiences. The Hero Wars example gives you a practical basis for discussing how creators are tested, what a forecast measures and how results inform the next selection. Agree the expected result and its measurement before assessing a multiple against it.
Key Services
- Creative concepts
- Influencer events
- Performance campaigns
- Brand integrations
- Promotional activations
- Ambassador management
- Social challenges
- UGC activations
HypeFactory’s Unique Edge?
Creator testing tied to campaign expectations
Hero Wars shows creator selection across markets and categories, with results reported against expected delivery. Use that basis to discuss the test plan and how the team would decide which creators to continue with.
Who is HypeFactory Best For?
Game marketers testing acquisition across markets
Game marketers planning acquisition tests across countries or creator categories. Consider HypeFactory when your team can define expected delivery in advance and wants to assess awareness, clicks and installs within the same programme.
8. AFK

AFK’s New World campaign for Amazon Games delivered 32.6M views and 22M hours watched. It involved 134 influencers across Europe, Latin America and Southeast Asia. The Twitch programme gives a publisher a reference for sustained gameplay viewing across several regions.
Hours watched add a measure of time to the view total. For a game that benefits from being explored live, that result helps you discuss how a creator programme supports extended play and audience attention. The campaign’s regional delivery also offers a starting point for planning creator selection by market.
For Lilith Games’ Call of Dragons, AFK reports 8M views and 350K engagements. Its stated services include creator management and influencer programmes, alongside seeding and gifting. These cases make it a useful comparison for publishers wanting creators to spend time with a game and bring audiences into that experience. Build the proposed schedule around what viewers should learn about the gameplay, then connect reporting to the campaign objective.
Key Services
- Influencer marketing
- Influencer strategy
- Influencer management
- Influencer programmes
- Influencer seeding
- Influencer gifting
- Paid social
- Content production
AFK’s Unique Edge?
Live gameplay with regional creator coordination
The New World case connects Twitch viewing with a programme across Europe, Latin America and Southeast Asia. AFK’s creator management services support a discussion about coordinating that activity around a publisher’s release schedule.
Who is AFK Best For?
Publishers making gameplay a sustained viewing event
Publishers with games that reward extended viewing or live exploration. Consider AFK when you want a managed creator programme across regions and need to compare time spent watching alongside reach and engagement.
9. Cloutboost

Cloutboost’s Rogue Trader launch campaign generated over 1.42M views and 5.5M impressions. It involved 20 influencers on YouTube and Twitch for Owlcat Games. That gives a publisher a reference for creator discovery around a game launch, with audience delivery separated from the number of creators involved.
For Afterverse’s PK XD campaign, the agency reports over 68M views and 156M impressions with 27 influencers. The work used YouTube and TikTok across multiple countries. The different platform mix is useful when comparing a proposal for a role-playing audience with a brief for a social game.
Cloutboost lists organic creator outreach alongside negotiation and content repurposing. It also offers retargeting and public relations, giving your team specific services to include or exclude in a launch quote. Use its case work to discuss the role of a dedicated video, a live stream and follow-up paid content. Set the audience and the viewing format before comparing headline exposure totals.
Key Services
- YouTube influencer marketing
- Twitch influencer marketing
- Organic creator outreach
- Campaign strategy
- Influencer negotiation
- Content repurposing
- Retargeting
- Public relations
Cloutboost’s Unique Edge?
Video discovery supported by outreach and reuse
Cloutboost’s gaming work spans YouTube, Twitch and TikTok. Its stated repurposing and retargeting services give a publisher a route to discuss how creator material can remain useful after its initial publication.
Who is Cloutboost Best For?
Game launches built around YouTube and Twitch discovery
Publishers launching games through video discovery, with YouTube or Twitch central to the brief. Consider Cloutboost if your plan also needs organic outreach or a defined approach to reusing creator content in paid activity.
10. GameInfluencer

GameInfluencer turned the Lies of P launch into a live race to defeat a game boss. The campaign reported 13.2M in total reach and generated 12.4M paid impressions. Twitch content supplied clips for YouTube Demand Gen ads, connecting the live creative idea with paid distribution.
The format gave viewers a reason to follow the action across creator channels. For a platform release or port, that offers a useful example of building an event around gameplay rather than relying on a standard sponsored demonstration.
For Last Flag during Steam Next Fest, GameInfluencer paired US shooter creators with paid distribution on Google and Meta. It reports 349K organic creator views and a 3.69% engagement rate. The team recut creator videos into advertising and adjusted budget between channels during delivery. These cases suit a publisher that wants the creator idea and paid plan developed together. The stated services cover sourcing, content coordination and reporting, with licensing included in the work you can scope.
Key Services
- Campaign strategy
- Influencer sourcing
- Content coordination
- Campaign management
- Performance reporting
- Content production
- Licensing
GameInfluencer’s Unique Edge?
Gameplay formats that also supply ad creative
The Lies of P race supplied stream clips for paid distribution. Last Flag used creator videos across Google and Meta, showing a repeatable campaign approach built around the material creators produced.
Who is GameInfluencer Best For?
Launches turning gameplay challenges into creator events
Publishers planning a port, demo event or launch with a clear gameplay challenge. Consider GameInfluencer when you want the creative format to work for live audiences and also supply licensed material for advertising.
11. NewGen

NewGen’s Mech Arena activation combined creators with out-of-home activity and a championship tournament. The integrated programme generated 1.7M sessions, 220K downloads and 77K tournament entries. Those totals describe the combined programme, including its physical and event activity.
The team brought the game into Santa Monica through billboards and interactive material, alongside creator care packages. Tournament participants were encouraged to share their experience on Instagram. It is a concrete reference for a launch that needs players to encounter the game beyond a sponsored video.
For Rovio’s Angry Birds anniversary, NewGen created scream-powered scooters and a creator race, alongside a Times Square activation. The programme reports over 50M views, 76M impressions and 4M engagements. Its work is relevant when your game has a recognisable idea that can become a physical experience. Creator selection and campaign management sit within its stated services, helping you scope how filmed content connects with event participation and wider audience discovery.
Key Services
- Creator strategy and selection
- Campaign management
- Influencer seeding and gifting
- Content approvals and compliance
- Platform and format strategy
- Performance reporting
NewGen’s Unique Edge?
Game ideas translated into physical experiences
NewGen turned Angry Birds’ central emotion into scooters and a creator race. Mech Arena connects creator content with a tournament and outdoor activity, offering a useful reference for experiential game marketing.
Who is NewGen Best For?
Gaming brands bringing creators into physical activations
Gaming brands planning anniversaries, community events or a launch with a physical activation. Consider NewGen when your brief needs an experience that creators can demonstrate and audiences can take part in or follow online.
How to choose a gaming influencer marketing agency
Match the creative to the release
Write down the experience you want a creator to show. For a strategy game, that could be a difficult choice explained through gameplay. For an expansion, it could be a new mechanic or a reason to return. A tournament might need an ambassador who gives viewers someone to follow. Use those decisions to assess the proposed idea. Request a sample creator brief and a content outline. Your team should be able to see how the game appears, what the creator can change and where the call to action belongs.
Then check delivery. Put review dates, game access and asset availability into the schedule. Assign responsibility for approvals involving licensed characters or partner brands. Leave room for creator feedback before the content is due to go live.
Separate attention from player acquisition
Choose the primary result before comparing totals. A view describes content consumption. Watch hours add time spent viewing. A link click records traffic towards a destination. An install records a download, while an attributed purchase needs a defined connection between the campaign and a sale. Put those definitions into your brief so the proposal answers the objective you set.
For paid and organic campaigns, request separate reporting as well as the combined total. Agree which costs sit inside CPV or CPI. If a proposal uses an expected-versus-actual multiple, request the original forecast and its basis. Keep your launch dashboard focused on the actions you chose rather than adding figures that measure different things.
Define the commercial scope
Give shortlisted gaming influencer marketing agencies the same release information and the same delivery window. Request an itemised quote covering creator fees and agency management. Specify whether the scope includes paid distribution, production or an event. Put content usage rights and their duration in writing, including permission to edit creator footage for ads.
Budget approval should follow that scope. Compare what your team gets, who manages it and what happens if a creator needs replacing. Agree how tracking will work before content goes live. For Steam activity, define the destination and tracking links. For mobile acquisition, agree the attribution setup with your analytics team. Treat unclear rights, undefined reporting or missing approval responsibilities as reasons to resolve the proposal before signing.
Final thoughts
Build your shortlist around the job your game needs done. Look for creative that explains its appeal, creators whose audiences fit and a delivery plan your team can approve. Keep launch awareness visible while measuring traffic or acquisition against its own agreed basis.
Bring your release plan to House of Marketers for a free campaign proposal. You’ll be able to discuss creator selection and a TikTok or Instagram content approach shaped around your game, with awareness and player acquisition objectives defined before delivery.
Frequently Asked Questions
Include the game, release stage and target audience. State whether the objective is discovery, launch awareness, returning interest or acquisition. Add platform priorities, delivery dates and the action you want viewers to take. This gives the agency a clear basis for creator selection and creative.
Build the budget from a quoted scope covering creator fees, management and content rights, with paid distribution shown separately. For a measured cost example, Disobey reports £0.02 combined CPV for its Frostpunk DLC programme. That campaign result isn’t a price for your brief or a promised cost.
Views measure content consumption. They don’t establish player acquisition. NewGen reports 220K downloads for its integrated Mech Arena programme, which included creators, outdoor advertising and events. Keep that combined delivery scope attached to the download result when comparing it with a creator campaign.
Disobey’s Frostpunk DLC programme reports 2.8M views and 40.1K clicks across influencer work, paid media and organic outreach. Fourth Floor’s Diablo expansion campaign combines gifting with a livestream. Compare the creative idea with the reason players should return to your own game.
House of Marketers’ Dragon City work combined TikTok creators and paid media for awareness and installs in the USA and Latin America. Its iFUN Games launch in the USA reports a $1.21 CPI. Agree your objective and attribution setup before treating a cost figure as a target.
Request the expected delivery and the basis behind it. HypeFactory reports Hero Wars installs at 2.6x expected. That compares the result with its campaign forecast; it doesn’t give an absolute install total. Review the proposed tracking and reporting alongside the forecast before agreeing the work.






